
為了彌補(bǔ)前失,所以小弟今天特意下載了一些支持XNA的廣告SDK,并且改進(jìn)了XNA與LGame的交互機(jī)制,做成了程序示例放入C#版中(只顯示廣告條和FPS的空項(xiàng)目,方便套用),下面是微軟提供的Advertising廣告,以及第三方XNA廣告組件wp7adrotator和LGame的混用示例。
Advertising
using Loon; using Loon.Utils.Debug; using Loon.Core.Graphics; using Microsoft.Xna.Framework; using Microsoft.Advertising.Mobile.Xna; using System.Diagnostics; using System.Device.Location; using System; namespace LGameAd { /// <summary> /// 構(gòu)建XNA監(jiān)聽,用以展示廣告 /// </summary> public class ADListener : XNAListener { //Advertising測(cè)試用標(biāo)記(微軟硬性規(guī)定,只有傳這個(gè)才能啟動(dòng)Advertising測(cè)試) private static readonly string ApplicationId = "test_client"; //廣告單元ID(測(cè)試時(shí)只支持4種顯示模式,就是Image480_80、Image480_80、Image300_50、TextAd,正式ID后才能自定義。) private static readonly string AdUnitId = "Image480_80"; private DrawableAd bannerAd; //廣告驅(qū)動(dòng)定位器(用來(lái)通過(guò)GPS/AGPS找到你手機(jī)的物理位置) private GeoCoordinateWatcher gcw = null; /// <summary> /// LGame監(jiān)聽接口,用來(lái)監(jiān)聽標(biāo)準(zhǔn)XNA中Game類的構(gòu)建 /// </summary> /// <param name="game"></param> public void Create(Game game) { } /// <summary> /// LGame監(jiān)聽接口,用來(lái)監(jiān)聽標(biāo)準(zhǔn)XNA中Initialize的啟動(dòng) /// </summary> public void Initialize(Game game) { //初始化AdGameComponent組件,并將其添加到游戲中 AdGameComponent.Initialize(game, ApplicationId); game.Components.Add(AdGameComponent.Current); //創(chuàng)建一個(gè)新的廣告 CreateAd(game); } /// <summary> /// LGame監(jiān)聽接口,用來(lái)監(jiān)聽標(biāo)準(zhǔn)XNA中LoadContent的啟動(dòng) /// </summary> public void LoadContent(Game game) { } /// <summary> /// LGame監(jiān)聽接口,用來(lái)監(jiān)聽標(biāo)準(zhǔn)XNA中UnloadContent的啟動(dòng) /// </summary> public void UnloadContent(Game game) { } /// <summary> /// LGame監(jiān)聽接口,用來(lái)監(jiān)聽標(biāo)準(zhǔn)XNA中Updatet的調(diào)用(每幀循環(huán)時(shí)都會(huì)調(diào)用) /// </summary> public void Update(Game game, GameTime gameTime) { } /// <summary> /// LGame監(jiān)聽接口,用來(lái)監(jiān)聽標(biāo)準(zhǔn)XNA中Draw的調(diào)用(每幀循環(huán)時(shí)都會(huì)調(diào)用) /// </summary> public void Draw(Game game, GameTime gameTime) { } /// <summary> /// 創(chuàng)建廣告 /// </summary> private void CreateAd(Game game) { // 創(chuàng)建指定大小的廣告組件 int width = 480; int height = 80; // 定位到屏幕中央上方 int x = (game.GraphicsDevice.Viewport.Bounds.Width - width) / 2; int y = 5; bannerAd = AdGameComponent.Current.CreateAd(AdUnitId, new Rectangle(x, y, width, height), true); // 添加廣告事件監(jiān)聽 bannerAd.ErrorOccurred += new EventHandler<Microsoft.Advertising.AdErrorEventArgs>(bannerAd_ErrorOccurred); bannerAd.AdRefreshed += new EventHandler(bannerAd_AdRefreshed); // 并不是立即激活廣告(在GPS定位成功后才激活) AdGameComponent.Current.Enabled = false; // 構(gòu)建定位器 this.gcw = new GeoCoordinateWatcher(); // 監(jiān)聽定位器活動(dòng) this.gcw.PositionChanged += new EventHandler<GeoPositionChangedEventArgs<GeoCoordinate>>(gcw_PositionChanged); this.gcw.StatusChanged += new EventHandler<GeoPositionStatusChangedEventArgs>(gcw_StatusChanged); this.gcw.Start(); } private void bannerAd_AdRefreshed(object sender, EventArgs e) { Log.DebugWrite("Ad received successfully"); } private void bannerAd_ErrorOccurred(object sender, Microsoft.Advertising.AdErrorEventArgs e) { Log.DebugWrite("Ad error: " + e.Error.Message); } private void gcw_PositionChanged(object sender, GeoPositionChangedEventArgs<GeoCoordinate> e) { this.gcw.Stop(); bannerAd.LocationLatitude = e.Position.Location.Latitude; bannerAd.LocationLongitude = e.Position.Location.Longitude; AdGameComponent.Current.Enabled = true; Log.DebugWrite("Device lat/long: " + e.Position.Location.Latitude + ", " + e.Position.Location.Longitude); } private void gcw_StatusChanged(object sender, GeoPositionStatusChangedEventArgs e) { if (e.Status == GeoPositionStatus.Disabled || e.Status == GeoPositionStatus.NoData) { AdGameComponent.Current.Enabled = true; Log.DebugWrite("GeoCoordinateWatcher Status :" + e.Status); } } /// <summary> /// LGame監(jiān)聽接口,用來(lái)監(jiān)聽標(biāo)準(zhǔn)XNA中Dispose的調(diào)用(游戲結(jié)束時(shí)才會(huì)調(diào)用到) /// </summary> public void Dispose(Game game, bool disposing) { if (disposing) { if (this.gcw != null) { this.gcw.Dispose(); this.gcw = null; } } } } public class Game1 : LFXPlus { public override void OnMain() { //加載LGame默認(rèn)資源(不進(jìn)行此操作,LGame內(nèi)置的模擬按鈕之類功能無(wú)法使用) XNAConfig.Load("assets/loon.def"); //加載字體文件(此處是預(yù)編譯好的xnb文件,也可以加載Content下的) XNAFont = new LFont("assets", "black", 0, 20); //注冊(cè)AD監(jiān)聽(標(biāo)準(zhǔn)XNA事件監(jiān)聽) SetXNAListener(new ADListener()); //設(shè)定啟動(dòng)參數(shù) LSetting setting = new LSetting(); setting.fps = 60; setting.width = 480; setting.height = 320; setting.showFPS = true; setting.landscape = true; //注冊(cè)初始Screen Register(setting, typeof(ScreenTest)); } public override void OnGameResumed() { } public override void OnGamePaused() { } } }
然后,是利用wp7adrotator這個(gè)開源的第三方廣告組件,加載AdDuplex廣告(此物也支持Admob)。
using System; using System.Windows; using AdRotatorXNA; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Loon; using Loon.Core.Graphics; namespace AdRotatorExampleXNA { /// <summary> /// 創(chuàng)建XNA監(jiān)聽器(稍微解釋一下LGame中所謂的XNA監(jiān)聽器。本質(zhì)上說(shuō),LGame-XNA版其實(shí)就是一個(gè)XNA的封裝馬甲。所以此監(jiān)聽器的實(shí)際作用,就是 /// 在LGame處理完畢后,把XNA應(yīng)有的操作權(quán)限在監(jiān)聽中顯示出來(lái)罷了~) /// </summary> public class ADListener : XNAListener { public void Create(Game gamne) { } public void Initialize(Game game) { // 初始化廣告組件 AdRotatorXNAComponent.Initialize(game); //硬編碼的話就填下面這些 //AdRotatorXNAComponent.Current.PubCenterAppId = "test_client"; //AdRotatorXNAComponent.Current.PubCenterAdUnitId = "Image480_80"; //AdRotatorXNAComponent.Current.AdDuplexAppId = "0"; //AdRotatorXNAComponent.Current.InneractiveAppId = "DavideCleopadre_ClockAlarmNightLight_WP7"; //AdRotatorXNAComponent.Current.MobFoxAppId = "474b65a3575dcbc261090efb2b996301"; //AdRotatorXNAComponent.Current.MobFoxIsTest = true; //讀取配置文件的話就填下面這些(本例為讀取AdDuplex的測(cè)試廣告,AdRotator也支持Admob廣告) //定位廣告位置 AdRotatorXNAComponent.Current.AdPosition = new Vector2(0,720); //設(shè)定默認(rèn)的廣告圖片 AdRotatorXNAComponent.Current.DefaultHouseAdImage = game.Content.Load<Texture2D>(@"Content/AdRotatorDefaultAdImage"); //當(dāng)點(diǎn)擊默認(rèn)廣告時(shí),指向此操作。 AdRotatorXNAComponent.Current.DefaultHouseAdClick += new AdRotatorXNAComponent.DefaultHouseAdClickEventHandler(Current_DefaultHouseAdClick); //用以選擇廣告幻燈效果的彈出方向 AdRotatorXNAComponent.Current.SlidingAdDirection = SlideDirection.None; //選擇本地的廣告配置文件地址(針對(duì)不同的廣告商,此處配置效果不同,以具體廣告商提供的配置方式為準(zhǔn)) AdRotatorXNAComponent.Current.DefaultSettingsFileUri = "defaultAdSettings.xml"; //設(shè)定遠(yuǎn)程配置文件(可選項(xiàng),非必填) AdRotatorXNAComponent.Current.SettingsUrl = "http://xna-uk.net/adrotator/XNAdefaultAdSettingsV2.xml"; //添加廣告組件到XNA畫面當(dāng)中 game.Components.Add(AdRotatorXNAComponent.Current); } void Current_DefaultHouseAdClick() { try { MessageBox.Show("非常感謝您點(diǎn)了小弟的廣告^_^"); } catch { } } public void LoadContent(Game game) { } public void UnloadContent(Game game) { } public void Update(Game game,GameTime gameTime) { } public void Draw(Game game, GameTime gameTime) { } public void Dispose(Game game, bool close) { } } public class Game1 : LFXPlus { public override void OnMain() { //加載LGame默認(rèn)資源(不進(jìn)行此操作,LGame內(nèi)置的模擬按鈕之類功能無(wú)法使用) XNAConfig.Load("content/loon.def"); //加載字體文件(此處是預(yù)編譯好的xnb文件 PS:當(dāng)自定義資源文件夾命名為Content時(shí), //打包后會(huì)自動(dòng)和標(biāo)準(zhǔn)的Content文件夾合并,這里做個(gè)演示。另,Windows系統(tǒng)不區(qū)分文件 //名大小寫) XNAFont = new LFont("content", "black", 0, 20); //注冊(cè)AD監(jiān)聽(標(biāo)準(zhǔn)XNA事件監(jiān)聽) SetXNAListener(new ADListener()); //設(shè)定啟動(dòng)參數(shù) LSetting setting = new LSetting(); setting.fps = 60; setting.width = 480; setting.height = 320; setting.showFPS = true; setting.landscape = false; //注冊(cè)初始Screen Register(setting, typeof(ScreenTest)); } public override void OnGameResumed() { } public override void OnGamePaused() { } } }
雖然目前很多Ad廠商只提供了Silverlight的廣告SDK支持,但若考慮到國(guó)外第三方開發(fā)者的貢獻(xiàn),其實(shí)幾乎所有常見WP7 Ad SDK(國(guó)外),都有辦法通過(guò)XNA進(jìn)行部署,并不一定非要Silverlight支持。
——但是,國(guó)內(nèi)的廣告商們似乎就沒這么好運(yùn)了。
今天(周二)試驗(yàn)了一下Silverlight+XNA混用,如預(yù)想中很好實(shí)現(xiàn),目前已經(jīng)添加了一個(gè)名為L(zhǎng)Silverlight-0.3.3.dll的新編譯文件與相關(guān)源碼到WP7部分,等周五上傳后就能支持Silverlight了(不立即傳,是因?yàn)樾〉苣壳鞍姹径嚅_(Java、C#、C/C++、HTML5(JS)),只能攢夠修正一起來(lái)-_-|||),具體寫法如下所示:
namespace LGameTest { using System.Windows; using System.Windows.Navigation; using Loon; using Loon.Core.Graphics; using Loon.Core.Input; using Loon.Core.Timer; using Loon.Core.Graphics.OpenGL; using Microsoft.Phone.Controls; public class ScreenTest : Screen { public override LTransition OnTransition() { return LTransition.NewEmpty(); } public override void OnLoad() { } public override void Alter(LTimerContext c) { } public override void Draw(GLEx g) { } public override void TouchDown(LTouch touch) { } public override void TouchDrag(LTouch e) { } public override void TouchMove(LTouch e) { } public override void TouchUp(LTouch touch) { } } //微軟硬性規(guī)定此處的PhoneApplicationPage必須是原始類,所以LGame在使用Silverlight時(shí)就只能采取如下加載方式了…… public partial class GamePage : PhoneApplicationPage { LSilverlightPlus plus; public GamePage() { InitializeComponent(); //加載Silverlight數(shù)據(jù)到LGame plus = LSilverlightPlus.Load(this, (Application.Current as App).Content, OnMain); } /// <summary> /// 初始化事件 /// </summary> /// <param name="plus"></param> public void OnMain(LSilverlightPlus plus) { //加載LGame默認(rèn)資源(不進(jìn)行此操作,LGame內(nèi)置的模擬按鈕之類功能無(wú)法使用) XNAConfig.Load("assets/loon.def"); //加載字體文件(此處是預(yù)編譯好的xnb文件,也可以加載Content下的) plus.XNAFont = new LFont("assets", "black", 0, 20); //設(shè)定啟動(dòng)參數(shù) LSetting setting = new LSetting(); setting.fps = 60; setting.width = 480; setting.height = 320; setting.showFPS = true; setting.landscape = false; //注冊(cè)初始Screen plus.Register(setting, typeof(ScreenTest)); } protected override void OnNavigatedTo(NavigationEventArgs e) { if (plus != null) { plus.OnNavigatedTo(e); base.OnNavigatedTo(e); } } protected override void OnNavigatedFrom(NavigationEventArgs e) { if (plus != null) { plus.OnNavigatedFrom(e); base.OnNavigatedFrom(e); } } } }
為了能兼顧國(guó)內(nèi)的第三方廣告商,所以小弟周五將添加Silverlight+XNA的混用類庫(kù)(其實(shí)代碼修改量很小,主要集中于渲染和輸入輸出接口部分,但小弟不做也不會(huì)憑空出現(xiàn)吧……望天……),到時(shí)會(huì)將上述修正一并上傳到SVN。
——————————————
下面順手發(fā)個(gè)微軟與蘋果平板發(fā)布時(shí)的對(duì)比視頻,話說(shuō)55秒開始神作了。
蘋果iPad和微軟Surface發(fā)布會(huì)對(duì)比視頻
更多文章、技術(shù)交流、商務(wù)合作、聯(lián)系博主
微信掃碼或搜索:z360901061

微信掃一掃加我為好友
QQ號(hào)聯(lián)系: 360901061
您的支持是博主寫作最大的動(dòng)力,如果您喜歡我的文章,感覺我的文章對(duì)您有幫助,請(qǐng)用微信掃描下面二維碼支持博主2元、5元、10元、20元等您想捐的金額吧,狠狠點(diǎn)擊下面給點(diǎn)支持吧,站長(zhǎng)非常感激您!手機(jī)微信長(zhǎng)按不能支付解決辦法:請(qǐng)將微信支付二維碼保存到相冊(cè),切換到微信,然后點(diǎn)擊微信右上角掃一掃功能,選擇支付二維碼完成支付。
【本文對(duì)您有幫助就好】元
