本文實(shí)例為大家分享了python微信跳一跳的具體代碼,供大家參考,具體內(nèi)容如下
部分代碼分享:
wechat_jump.py
from __future__ import print_function import numpy as np import matplotlib.pyplot as plt import matplotlib.animation as animation import math import time import os import cv2 import datetime scale = 0.25 template = cv2.imread('character.png') template = cv2.resize(template, (0, 0), fx=scale, fy=scale) template_size = template.shape[:2] def search(img): result = cv2.matchTemplate(img, template, cv2.TM_SQDIFF) min_val, max_val, min_loc, max_loc = cv2.minMaxLoc(result) cv2.rectangle(img, (min_loc[0], min_loc[1]), (min_loc[0] + template_size[1], min_loc[1] + template_size[0]), (255, 0, 0), 4) return img, min_loc[0] + template_size[1] / 2, min_loc[1] + template_size[0] def pull_screenshot(): filename = datetime.datetime.now().strftime("%H%M%S") + '.png' os.system('mv autojump.png {}'.format(filename)) os.system('adb shell screencap -p /sdcard/autojump.png') os.system('adb pull /sdcard/autojump.png .') def jump(distance): press_time = distance * 1.35 press_time = int(press_time) cmd = 'adb shell input swipe 320 410 320 410 ' + str(press_time) print(cmd) os.system(cmd) def update_data(): global src_x, src_y img = cv2.imread('autojump.png') img = cv2.resize(img, (0, 0), fx=scale, fy=scale) img, src_x, src_y = search(img) return img fig = plt.figure() index = 0 # pull_screenshot() img = update_data() update = True im = plt.imshow(img, animated=True) def updatefig(*args): global update if update: time.sleep(1) pull_screenshot() im.set_array(update_data()) update = False return im, def onClick(event): global update global src_x, src_y dst_x, dst_y = event.xdata, event.ydata distance = (dst_x - src_x)**2 + (dst_y - src_y)**2 distance = (distance ** 0.5) / scale print('distance = ', distance) jump(distance) update = True fig.canvas.mpl_connect('button_press_event', onClick) ani = animation.FuncAnimation(fig, updatefig, interval=5, blit=True) plt.show()
wechat_jump_auto.py
# coding: utf-8 import os import sys import subprocess import shutil import time import math from PIL import Image, ImageDraw import random import json import re # === 思路 === # 核心:每次落穩(wěn)之后截圖,根據(jù)截圖算出棋子的坐標(biāo)和下一個(gè)塊頂面的中點(diǎn)坐標(biāo), # 根據(jù)兩個(gè)點(diǎn)的距離乘以一個(gè)時(shí)間系數(shù)獲得長(zhǎng)按的時(shí)間 # 識(shí)別棋子:靠棋子的顏色來(lái)識(shí)別位置,通過(guò)截圖發(fā)現(xiàn)最下面一行大概是一條直線,就從上往下一行一行遍歷, # 比較顏色(顏色用了一個(gè)區(qū)間來(lái)比較)找到最下面的那一行的所有點(diǎn),然后求個(gè)中點(diǎn), # 求好之后再讓 Y 軸坐標(biāo)減小棋子底盤的一半高度從而得到中心點(diǎn)的坐標(biāo) # 識(shí)別棋盤:靠底色和方塊的色差來(lái)做,從分?jǐn)?shù)之下的位置開(kāi)始,一行一行掃描,由于圓形的塊最頂上是一條線, # 方形的上面大概是一個(gè)點(diǎn),所以就用類似識(shí)別棋子的做法多識(shí)別了幾個(gè)點(diǎn)求中點(diǎn), # 這時(shí)候得到了塊中點(diǎn)的 X 軸坐標(biāo),這時(shí)候假設(shè)現(xiàn)在棋子在當(dāng)前塊的中心, # 根據(jù)一個(gè)通過(guò)截圖獲取的固定的角度來(lái)推出中點(diǎn)的 Y 坐標(biāo) # 最后:根據(jù)兩點(diǎn)的坐標(biāo)算距離乘以系數(shù)來(lái)獲取長(zhǎng)按時(shí)間(似乎可以直接用 X 軸距離) # TODO: 解決定位偏移的問(wèn)題 # TODO: 看看兩個(gè)塊中心到中軸距離是否相同,如果是的話靠這個(gè)來(lái)判斷一下當(dāng)前超前還是落后,便于矯正 # TODO: 一些固定值根據(jù)截圖的具體大小計(jì)算 # TODO: 直接用 X 軸距離簡(jiǎn)化邏輯 def open_accordant_config(): screen_size = _get_screen_size() config_file = "{path}/config/{screen_size}/config.json".format( path=sys.path[0], screen_size=screen_size ) if os.path.exists(config_file): with open(config_file, 'r') as f: print("Load config file from {}".format(config_file)) return json.load(f) else: with open('{}/config/default.json'.format(sys.path[0]), 'r') as f: print("Load default config") return json.load(f) def _get_screen_size(): size_str = os.popen('adb shell wm size').read() if not size_str: print('請(qǐng)安裝ADB及驅(qū)動(dòng)并配置環(huán)境變量') sys.exit() m = re.search('(\d+)x(\d+)', size_str) if m: width = m.group(1) height = m.group(2) return "{height}x{width}".format(height=height, width=width) config = open_accordant_config() # Magic Number,不設(shè)置可能無(wú)法正常執(zhí)行,請(qǐng)根據(jù)具體截圖從上到下按需設(shè)置 under_game_score_y = config['under_game_score_y'] press_coefficient = config['press_coefficient'] # 長(zhǎng)按的時(shí)間系數(shù),請(qǐng)自己根據(jù)實(shí)際情況調(diào)節(jié) piece_base_height_1_2 = config['piece_base_height_1_2'] # 二分之一的棋子底座高度,可能要調(diào)節(jié) piece_body_width = config['piece_body_width'] # 棋子的寬度,比截圖中量到的稍微大一點(diǎn)比較安全,可能要調(diào)節(jié) # 模擬按壓的起始點(diǎn)坐標(biāo),需要自動(dòng)重復(fù)游戲請(qǐng)?jiān)O(shè)置成“再來(lái)一局”的坐標(biāo) if config.get('swipe'): swipe = config['swipe'] else: swipe = {} #設(shè)置模擬按壓各項(xiàng)參數(shù),經(jīng)過(guò)多臺(tái)手機(jī)測(cè)試,其中2160x1080建議調(diào)整參數(shù)為320,1210,720,910 #使用vivox20,夏普全面屏和小米mix2測(cè)試過(guò),均可達(dá)到2000+分?jǐn)?shù)(記得在開(kāi)發(fā)者設(shè)置打開(kāi)usb安全驗(yàn)證) swipe['x1'], swipe['y1'], swipe['x2'], swipe['y2'] = 320, 410, 320, 410 screenshot_way = 2 screenshot_backup_dir = 'screenshot_backups/' if not os.path.isdir(screenshot_backup_dir): os.mkdir(screenshot_backup_dir) def pull_screenshot(): global screenshot_way # 新的方法請(qǐng)根據(jù)效率及適用性由高到低排序 if screenshot_way == 2 or screenshot_way == 1: process = subprocess.Popen('adb shell screencap -p', shell=True, stdout=subprocess.PIPE) screenshot = process.stdout.read() if screenshot_way == 2: binary_screenshot = screenshot.replace(b'\r\n', b'\n') else: binary_screenshot = screenshot.replace(b'\r\r\n', b'\n') f = open('autojump.png', 'wb') f.write(binary_screenshot) f.close() elif screenshot_way == 0: os.system('adb shell screencap -p /sdcard/autojump.png') os.system('adb pull /sdcard/autojump.png .') def backup_screenshot(ts): # 為了方便失敗的時(shí)候 debug if not os.path.isdir(screenshot_backup_dir): os.mkdir(screenshot_backup_dir) shutil.copy('autojump.png', '{}{}.png'.format(screenshot_backup_dir, ts)) def save_debug_creenshot(ts, im, piece_x, piece_y, board_x, board_y): draw = ImageDraw.Draw(im) # 對(duì)debug圖片加上詳細(xì)的注釋 draw.line((piece_x, piece_y) + (board_x, board_y), fill=2, width=3) draw.line((piece_x, 0, piece_x, im.size[1]), fill=(255, 0, 0)) draw.line((0, piece_y, im.size[0], piece_y), fill=(255, 0, 0)) draw.line((board_x, 0, board_x, im.size[1]), fill=(0, 0, 255)) draw.line((0, board_y, im.size[0], board_y), fill=(0, 0, 255)) draw.ellipse((piece_x - 10, piece_y - 10, piece_x + 10, piece_y + 10), fill=(255, 0, 0)) draw.ellipse((board_x - 10, board_y - 10, board_x + 10, board_y + 10), fill=(0, 0, 255)) del draw im.save('{}{}_d.png'.format(screenshot_backup_dir, ts)) def set_button_position(im): # 將swipe設(shè)置為 `再來(lái)一局` 按鈕的位置 global swipe_x1, swipe_y1, swipe_x2, swipe_y2 w, h = im.size left = w / 2 top = int(1584 * (h / 1920.0)) swipe_x1, swipe_y1, swipe_x2, swipe_y2 = left, top, left, top def jump(distance): press_time = distance * press_coefficient press_time = max(press_time, 200) # 設(shè)置 200 ms 是最小的按壓時(shí)間 press_time = int(press_time) cmd = 'adb shell input swipe {x1} {y1} {x2} {y2} {duration}'.format( x1=swipe_x1, y1=swipe_y1, x2=swipe_x2, y2=swipe_y2, duration=press_time ) print(cmd) os.system(cmd) return press_time def find_piece_and_board(im): w, h = im.size piece_x_sum = 0 piece_x_c = 0 piece_y_max = 0 board_x = 0 board_y = 0 scan_x_border = int(w / 8) # 掃描棋子時(shí)的左右邊界 scan_start_y = 0 # 掃描的起始y坐標(biāo) im_pixel=im.load() # 以50px步長(zhǎng),嘗試探測(cè)scan_start_y for i in range(int(h / 3), int( h*2 /3 ), 50): last_pixel = im_pixel[0,i] for j in range(1, w): pixel=im_pixel[j,i] # 不是純色的線,則記錄scan_start_y的值,準(zhǔn)備跳出循環(huán) if pixel[0] != last_pixel[0] or pixel[1] != last_pixel[1] or pixel[2] != last_pixel[2]: scan_start_y = i - 50 break if scan_start_y: break print('scan_start_y: ', scan_start_y) # 從scan_start_y開(kāi)始往下掃描,棋子應(yīng)位于屏幕上半部分,這里暫定不超過(guò)2/3 for i in range(scan_start_y, int(h * 2 / 3)): for j in range(scan_x_border, w - scan_x_border): # 橫坐標(biāo)方面也減少了一部分掃描開(kāi)銷 pixel = im_pixel[j,i] # 根據(jù)棋子的最低行的顏色判斷,找最后一行那些點(diǎn)的平均值,這個(gè)顏色這樣應(yīng)該 OK,暫時(shí)不提出來(lái) if (50 < pixel[0] < 60) and (53 < pixel[1] < 63) and (95 < pixel[2] < 110): piece_x_sum += j piece_x_c += 1 piece_y_max = max(i, piece_y_max) if not all((piece_x_sum, piece_x_c)): return 0, 0, 0, 0 piece_x = int(piece_x_sum / piece_x_c); piece_y = piece_y_max - piece_base_height_1_2 # 上移棋子底盤高度的一半 #限制棋盤掃描的橫坐標(biāo),避免音符bug if piece_x < w/2: board_x_start = piece_x board_x_end = w else: board_x_start = 0 board_x_end = piece_x for i in range(int(h / 3), int(h * 2 / 3)): last_pixel = im_pixel[0, i] if board_x or board_y: break board_x_sum = 0 board_x_c = 0 for j in range(int(board_x_start), int(board_x_end)): pixel = im_pixel[j,i] # 修掉腦袋比下一個(gè)小格子還高的情況的 bug if abs(j - piece_x) < piece_body_width: continue # 修掉圓頂?shù)臅r(shí)候一條線導(dǎo)致的小 bug,這個(gè)顏色判斷應(yīng)該 OK,暫時(shí)不提出來(lái) if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10: board_x_sum += j board_x_c += 1 if board_x_sum: board_x = board_x_sum / board_x_c last_pixel=im_pixel[board_x,i] #從上頂點(diǎn)往下+274的位置開(kāi)始向上找顏色與上頂點(diǎn)一樣的點(diǎn),為下頂點(diǎn) #該方法對(duì)所有純色平面和部分非純色平面有效,對(duì)高爾夫草坪面、木紋桌面、藥瓶和非菱形的碟機(jī)(好像是)會(huì)判斷錯(cuò)誤 for k in range(i+274, i, -1): #274取開(kāi)局時(shí)最大的方塊的上下頂點(diǎn)距離 pixel = im_pixel[board_x,k] if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) < 10: break board_y = int((i+k) / 2) #如果上一跳命中中間,則下個(gè)目標(biāo)中心會(huì)出現(xiàn)r245 g245 b245的點(diǎn),利用這個(gè)屬性彌補(bǔ)上一段代碼可能存在的判斷錯(cuò)誤 #若上一跳由于某種原因沒(méi)有跳到正中間,而下一跳恰好有無(wú)法正確識(shí)別花紋,則有可能游戲失敗,由于花紋面積通常比較大,失敗概率較低 for l in range(i, i+200): pixel = im_pixel[board_x,l] if abs(pixel[0] - 245) + abs(pixel[1] - 245) + abs(pixel[2] - 245) == 0: board_y = l+10 break if not all((board_x, board_y)): return 0, 0, 0, 0 return piece_x, piece_y, board_x, board_y def dump_device_info(): size_str = os.popen('adb shell wm size').read() device_str = os.popen('adb shell getprop ro.product.model').read() density_str = os.popen('adb shell wm density').read() print("如果你的腳本無(wú)法工作,上報(bào)issue時(shí)請(qǐng)copy如下信息:\n**********\ \nScreen: {size}\nDensity: {dpi}\nDeviceType: {type}\nOS: {os}\nPython: {python}\n**********".format( size=size_str.strip(), type=device_str.strip(), dpi=density_str.strip(), os=sys.platform, python=sys.version )) def check_screenshot(): global screenshot_way if os.path.isfile('autojump.png'): os.remove('autojump.png') if (screenshot_way < 0): print('暫不支持當(dāng)前設(shè)備') sys.exit() pull_screenshot() try: Image.open('./autojump.png').load() print('采用方式{}獲取截圖'.format(screenshot_way)) except: screenshot_way -= 1 check_screenshot() def main(): dump_device_info() check_screenshot() while True: pull_screenshot() im = Image.open('./autojump.png') # 獲取棋子和 board 的位置 piece_x, piece_y, board_x, board_y = find_piece_and_board(im) ts = int(time.time()) print(ts, piece_x, piece_y, board_x, board_y) set_button_position(im) jump(math.sqrt((board_x - piece_x) ** 2 + (board_y - piece_y) ** 2)) save_debug_creenshot(ts, im, piece_x, piece_y, board_x, board_y) backup_screenshot(ts) time.sleep(1) # 為了保證截圖的時(shí)候應(yīng)落穩(wěn)了,多延遲一會(huì)兒 if __name__ == '__main__': main()
代碼較多,直接為大家分享源碼下載鏈接,很詳細(xì):python微信跳一跳
更多內(nèi)容大家可以參考專題《微信跳一跳》進(jìn)行學(xué)習(xí)。
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