注:本文翻譯自Google官方的Android Developers Training文檔,譯者技術一般,由于喜愛安卓而產生了翻譯的念頭,純屬個人興趣愛好。
原文鏈接: http://developer.android.com/training/displaying-bitmaps/display-bitmap.html
這節課程將結合之前所有課程所學習的知識,向你展示如何使用后臺線程和位圖緩存,在
ViewPager
和
GridView
中展示多幅圖片,并解決并發和配置變更的問題。
一). 實現向一個ViewPager加載位圖
該滑動視圖模式( swipe view pattern )用來作為圖庫的閱覽室再好不過的了。你可以通過 PagerAdapter 來支持 ViewPager 實現這個閱覽模式。然而, 一個更合適的支持適配器是其子類 FragmentStatePagerAdapter ,它自動銷毀 ViewPager 中的 Fragments ,并保存其狀態(當它從屏幕消失時),從而保持內存使用不會太高。
Note:
如果你有更小數量的圖片,并確信他們能滿足應用的內存限制,那么使用平常的 PagerAdapter 或 FragmentPagerAdapter 會更合適一些。
下面是一個具有 ImageView 的 ViewPager 實現。主activity持有 ViewPager 和它的適配器:
public class ImageDetailActivity extends FragmentActivity { public static final String EXTRA_IMAGE = "extra_image" ; private ImagePagerAdapter mAdapter; private ViewPager mPager; // A static dataset to back the ViewPager adapter public final static Integer[] imageResIds = new Integer[] { R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3, R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6, R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9}; @Override public void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); setContentView(R.layout.image_detail_pager); // Contains just a ViewPager mAdapter = new ImagePagerAdapter(getSupportFragmentManager(), imageResIds.length); mPager = (ViewPager) findViewById(R.id.pager); mPager.setAdapter(mAdapter); } public static class ImagePagerAdapter extends FragmentStatePagerAdapter { private final int mSize; public ImagePagerAdapter(FragmentManager fm, int size) { super (fm); mSize = size; } @Override public int getCount() { return mSize; } @Override public Fragment getItem( int position) { return ImageDetailFragment.newInstance(position); } } }
之后是詳細 Fragment 的實現,它持有子 ImageView 。這看起來像是一個完美的實現,但是從中你能看出缺陷來嗎?有什么辦法可以改進它?
public class ImageDetailFragment extends Fragment { private static final String IMAGE_DATA_EXTRA = "resId" ; private int mImageNum; private ImageView mImageView; static ImageDetailFragment newInstance( int imageNum) { final ImageDetailFragment f = new ImageDetailFragment(); final Bundle args = new Bundle(); args.putInt(IMAGE_DATA_EXTRA, imageNum); f.setArguments(args); return f; } // Empty constructor, required as per Fragment docs public ImageDetailFragment() {} @Override public void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); mImageNum = getArguments() != null ? getArguments().getInt(IMAGE_DATA_EXTRA) : -1 ; } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // image_detail_fragment.xml contains just an ImageView final View v = inflater.inflate(R.layout.image_detail_fragment, container, false ); mImageView = (ImageView) v.findViewById(R.id.imageView); return v; } @Override public void onActivityCreated(Bundle savedInstanceState) { super .onActivityCreated(savedInstanceState); final int resId = ImageDetailActivity.imageResIds[mImageNum]; mImageView.setImageResource(resId); // Load image into ImageView } }
很好,你發現了問題所在:圖片時在UI線程上進行讀取的,因此可能會導致應用停止響應從而崩潰。使用一個在 Processing Bitmaps Off the UI Thread (博客鏈接: http://www.cnblogs.com/jdneo/p/3521195.html ) 中說的 AsyncTask ,它直接將圖片加載和處理移動到后臺線程中:
public class ImageDetailActivity extends FragmentActivity { ... public void loadBitmap( int resId, ImageView imageView) { mImageView.setImageResource(R.drawable.image_placeholder); BitmapWorkerTask task = new BitmapWorkerTask(mImageView); task.execute(resId); } ... // include BitmapWorkerTask class } public class ImageDetailFragment extends Fragment { ... @Override public void onActivityCreated(Bundle savedInstanceState) { super .onActivityCreated(savedInstanceState); if (ImageDetailActivity. class .isInstance(getActivity())) { final int resId = ImageDetailActivity.imageResIds[mImageNum]; // Call out to ImageDetailActivity to load the bitmap in a background thread ((ImageDetailActivity) getActivity()).loadBitmap(resId, mImageView); } } }
任何額外的處理(比如改變尺寸或者從網絡獲取圖片)可以在
BitmapWorkerTask
中發生而不會影響到主
UI
的響應性。如果后臺線程所做的不僅僅是直接從磁盤讀取圖片,那么添加一個內存緩存或磁盤緩存也是有益處的(博客鏈接:
http://www.cnblogs.com/jdneo/p/3522538.html
)。下面是內存緩存的修改代碼:
public class ImageDetailActivity extends FragmentActivity { ... private LruCache<String, Bitmap> mMemoryCache; @Override public void onCreate(Bundle savedInstanceState) { ... // initialize LruCache as per Use a Memory Cache section } public void loadBitmap( int resId, ImageView imageView) { final String imageKey = String.valueOf(resId); final Bitmap bitmap = mMemoryCache.get(imageKey); if (bitmap != null ) { mImageView.setImageBitmap(bitmap); } else { mImageView.setImageResource(R.drawable.image_placeholder); BitmapWorkerTask task = new BitmapWorkerTask(mImageView); task.execute(resId); } } ... // include updated BitmapWorkerTask from Use a Memory Cache section }
將所有代碼片段放在一起,組成了響應良好的 ViewPager 實現,它有很小的圖片加載延遲,并且有能力在后臺根據你的需要處理圖片。
二).?實現向一個GridView加載位圖
grid list building block
對于展示圖片數據集是很有用的,并且可以通過一個
GridView
組件來實現。
GridView
組件允許同一時間在屏幕上顯示許多圖片,同時還有很多備用圖片(當用戶上下滑動頁面時,備用圖片將會被顯示)。當實現這個控制類型時,你必須保證UI的流暢性,內存使用可控,并發處理正確(根據
GridView
回收它的子View)。
我們首先來看一下一個標準的
GridView
實現,它有一個置于
Fragment
中的子
ImageView
。還是像之前一樣,請讀者思考這一看上去完美的實現是否有進一步提升的空間?
public class ImageGridFragment extends Fragment implements AdapterView.OnItemClickListener { private ImageAdapter mAdapter; // A static dataset to back the GridView adapter public final static Integer[] imageResIds = new Integer[] { R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3, R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6, R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9}; // Empty constructor as per Fragment docs public ImageGridFragment() {} @Override public void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); mAdapter = new ImageAdapter(getActivity()); } @Override public View onCreateView( LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { final View v = inflater.inflate(R.layout.image_grid_fragment, container, false ); final GridView mGridView = (GridView) v.findViewById(R.id.gridView); mGridView.setAdapter(mAdapter); mGridView.setOnItemClickListener( this ); return v; } @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { final Intent i = new Intent(getActivity(), ImageDetailActivity. class ); i.putExtra(ImageDetailActivity.EXTRA_IMAGE, position); startActivity(i); } private class ImageAdapter extends BaseAdapter { private final Context mContext; public ImageAdapter(Context context) { super (); mContext = context; } @Override public int getCount() { return imageResIds.length; } @Override public Object getItem( int position) { return imageResIds[position]; } @Override public long getItemId( int position) { return position; } @Override public View getView( int position, View convertView, ViewGroup container) { ImageView imageView; if (convertView == null ) { // if it's not recycled, initialize some attributes imageView = new ImageView(mContext); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setLayoutParams( new GridView.LayoutParams( LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); } else { imageView = (ImageView) convertView; } imageView.setImageResource(imageResIds[position]); // Load image into ImageView return imageView; } } }
再一次地,這個實現的問題在于圖片設置是在UI線程中執行的。雖然這樣做對于簡單,尺寸小的圖片來說沒有問題(當然還和系統加載和緩存的資源有關),如果還有其他額外的處理要做,那么你的UI會戛然而止。
之前章節的異步處理和緩存的方法可以在這里實現。然而,你也需要警惕并發的問題,因為
GridView
會回收它的子View。要處理這個問題,使用在
Processing Bitmaps Off the UI Thread
課程(博客鏈接:
http://www.cnblogs.com/jdneo/p/3521195.html
)中所講的知識。下面是升級后的解決方案:
public class ImageGridFragment extends Fragment implements AdapterView.OnItemClickListener { ... private class ImageAdapter extends BaseAdapter { ... @Override public View getView( int position, View convertView, ViewGroup container) { ... loadBitmap(imageResIds[position], imageView) return imageView; } } public void loadBitmap( int resId, ImageView imageView) { if (cancelPotentialWork(resId, imageView)) { final BitmapWorkerTask task = new BitmapWorkerTask(imageView); final AsyncDrawable asyncDrawable = new AsyncDrawable(getResources(), mPlaceHolderBitmap, task); imageView.setImageDrawable(asyncDrawable); task.execute(resId); } } static class AsyncDrawable extends BitmapDrawable { private final WeakReference<BitmapWorkerTask> bitmapWorkerTaskReference; public AsyncDrawable(Resources res, Bitmap bitmap, BitmapWorkerTask bitmapWorkerTask) { super (res, bitmap); bitmapWorkerTaskReference = new WeakReference<BitmapWorkerTask> (bitmapWorkerTask); } public BitmapWorkerTask getBitmapWorkerTask() { return bitmapWorkerTaskReference.get(); } } public static boolean cancelPotentialWork( int data, ImageView imageView) { final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView); if (bitmapWorkerTask != null ) { final int bitmapData = bitmapWorkerTask.data; if (bitmapData != data) { // Cancel previous task bitmapWorkerTask.cancel( true ); } else { // The same work is already in progress return false ; } } // No task associated with the ImageView, or an existing task was cancelled return true ; } private static BitmapWorkerTask getBitmapWorkerTask(ImageView imageView) { if (imageView != null ) { final Drawable drawable = imageView.getDrawable(); if (drawable instanceof AsyncDrawable) { final AsyncDrawable asyncDrawable = (AsyncDrawable) drawable; return asyncDrawable.getBitmapWorkerTask(); } } return null ; } ... // include updated BitmapWorkerTask class
Note:
同樣的代碼也可以應用于 ListView
這樣的實現對于如何處理和加載圖片保留了足夠的彈性,從而不會引起UI的卡頓。在后臺任務中,你可以從網絡上讀取圖片或者將大尺寸的數碼照片進行縮放,在任務完成后,圖像會顯示出來。
要看這系列課程的完整代碼樣例,請下載 http://www.cnblogs.com/jdneo/p/3512517.html 中的樣例代碼
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